Wednesday, May 30, 2007

A neat Idea For A D&D Character

Open your Imagination and Picture this. A Halfling (Kender, Hobbit) who is a typical mischievious problem creating troublemaker. A light fingered light hearted individual who always manages to get out of trouble well leaving others stuck in it. Nothing new hear However at some point prior to the Campaign the Halfling angered and I mean greatly angered a high level mage.

Said Mage (Wizard, sorcerer of at least 10th level or better) decided that the reason the Halfling was such a problem resided in the fact he was too small to keep track of. After more then one Enconter with my charactor he decided that he knew the fix. He cast Enlarge Person(throwing the Threaded Iron over the Halflings head as he ran) and then made it last by casting Permanancy on the Halfling.


instead of being 3 and a half feet tall and weighing 35 lbs he's now a 7' Tall top-notted halfling who weighs a whooping 280 lbs.

needless to say this makes him clumsier but also Stronger. and Much easier for the Mage to Avoid. Needless to Say the Halfling Is Angry and Looking to fix his new found Size Problem

now into the rules of it (not much munchkinism that I can See)
A normal Halfling get's +2 dex and -2 strangth
Enlarge person gives him +2 strangth and -2 dex so he get's no stat changes just like a human.

he's a medium creature
He gets a -1 on attack rolls and AC from the Enlarge person which is offset by the Halfling's Samll creature +1 to the same stats so this Is also Anuled.

I would Assume the +4 size bonus to Hide would Also Go Away.

Base Land Speed Stays at 20 feet
I assume the rest of this would stick as normal. no reason size would change it.
* +2 racial bonus on Climb, Jump, and Move Silently checks.
* +1 racial bonus on all saving throws.
* +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
* +1 racial bonus on attack rolls with thrown weapons and slings.
* +2 racial bonus on Listen checks.
* Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
* Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.

Now From anyone out there who Has ever DM'ed a Game Tell me this would you Allow this Charactor in your Campaign. And If not Why? I think this would be a hell of a lot of Fun to play... and What better reason to Adventure then to as K-Os put it get "Back into the Man I used to be"

Peace out

No comments: